Pharmaceuticals

Pharmaceuticals are consumable items that can be crafted, bought, or found. Pharmaceuticals give temporary boosts to a character's abilities. Only one effect can be active at a time; consuming a pharmaceutical while under the effects of another one will dispel the previous effect. Unlike equipment, pharmaceuticals do not follow a linear pattern; each pharmaceutical exists in only one rarity, and higher level pharmaceuticals serve mainly to provide more unique/interesting effects, not necessarily better ones.

Possible Effects
This is a running list of potential effects to be implemented:


 * Increased stamina recharge
 * Reduced skill recharge
 * Reduced affliction duration
 * Increased affliction duration
 * % of attribute added to another attribute
 * Reduced physical/etc. damage
 * Increased physical/etc. damage
 * Increased attack speed, decreased damage
 * Increased damage, decreased attack speed
 * No health regeneration delay