Entropic Void Wiki
(Created page with "All defensive equipment has been condensed to a single piece of armor, plus a helmet. There are several classes of armor, each better or worse at dealing with different [[Dama...")
 
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{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 800px;"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 800px;"
 
|-
 
|-
! scope="col" colspan="1" rowspan="2"|Damage Type
+
! scope="col" colspan="1" rowspan="2"|Armor Class
! scope="col" colspan="5"|Armor Class
+
! scope="col" colspan="5"|Damage Type
 
|-
 
|-
! scope="col"|Ceramic
+
! scope="col"|Physical
! scope="col"|Polymer
+
! scope="col"|Thermal
! scope="col"|Metallic
+
! scope="col"|Electric
! scope="col"|Organic
+
! scope="col"|Corrosive
! scope="col"|Resonant
+
! scope="col"|Entropic
! scope="col"|
 
 
|-
 
|-
  +
|'''Ceramic'''
|
 
|
+
|100
|
+
|150
|
+
|20
|
+
|80
|
+
|0
 
|-
 
|-
  +
|'''Polymer'''
|
 
|
+
|120
|
+
|70
|
+
|50
|
+
|100
|
+
|10
 
|-
 
|-
  +
|'''Metallic'''
|
 
|
+
|130
|
+
|50
|
+
|20
|
+
|120
|
+
|30
 
|-
 
|-
  +
|'''Organic'''
|
 
|
+
|85
|
+
|65
|
+
|30
|
+
|110
|
+
|60
 
|-
 
|-
  +
|'''Resonant'''
|
 
|
+
|60
|
+
|75
|
+
|75
|
+
|40
|
+
|100
 
|}
 
|}
  +
  +
Rule of thumb: max-level armor should add up to a total of 400

Revision as of 18:05, 21 April 2014

All defensive equipment has been condensed to a single piece of armor, plus a helmet. There are several classes of armor, each better or worse at dealing with different types of damage, but to discourage players from just carrying several sets of armor around, armor can only be equipped/unequipped at a workbench. This simulates armor being not just a simple piece of clothing, but rather an entire suit that has to be carefully fitted and attached to the body.

Armor Classes

There are five classes of armor, listed below with typical stats for high-level armor (actual stats will depend on the rarity and level of the armor):

Armor Class Damage Type
Physical Thermal Electric Corrosive Entropic
Ceramic 100 150 20 80 0
Polymer 120 70 50 100 10
Metallic 130 50 20 120 30
Organic 85 65 30 110 60
Resonant 60 75 75 40 100

Rule of thumb: max-level armor should add up to a total of 400