Entropic Void Wiki
 
(3 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
Upgrades can only be applied to items of equal or greater rarity. That is, you can apply an Obsolete upgrade to a Prototype item, but you cannot apply a Prototype upgrade to an Obsolete item.
 
Upgrades can only be applied to items of equal or greater rarity. That is, you can apply an Obsolete upgrade to a Prototype item, but you cannot apply a Prototype upgrade to an Obsolete item.
   
<span style="font-size:20px;">Weapon Upgrades</span>
+
==Weapon Upgrades==
   
 
While some weapon upgrades exist for all weapons, many exist only for a subset of weapon types. However, upgrades are universal; that is, a transcendent Cruel upgrade exists as a single item, for example, and can be applied to any weapon meeting the weapon class requirement.
 
While some weapon upgrades exist for all weapons, many exist only for a subset of weapon types. However, upgrades are universal; that is, a transcendent Cruel upgrade exists as a single item, for example, and can be applied to any weapon meeting the weapon class requirement.
Line 33: Line 33:
 
|-
 
|-
 
|
 
|
|X% increased attack speed
+
| style="text-align:center;"|X% increased attack speed
  +
| style="text-align:center;"|3
|3
 
  +
| style="text-align:center;"|3.5
|3.5
 
  +
| style="text-align:center;"|4
|4
 
  +
| style="text-align:center;"|4.5
|4.5
 
  +
| style="text-align:center;"|5
|5
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased damage
+
| style="text-align:center;"|X% increased damage
  +
| style="text-align:center;"|3
|3
 
  +
| style="text-align:center;"|3.5
|3.5
 
  +
| style="text-align:center;"|4
|4
 
  +
| style="text-align:center;"|4.5
|4.5
 
  +
| style="text-align:center;"|5
|5
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased critical chance
+
| style="text-align:center;"|X% increased critical chance
  +
| style="text-align:center;"|6
|6
 
  +
| style="text-align:center;"|7
|7
 
  +
| style="text-align:center;"|8
|8
 
  +
| style="text-align:center;"|9
|9
 
  +
| style="text-align:center;"|10
|10
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased critical damage
+
| style="text-align:center;"|X% increased critical damage
  +
| style="text-align:center;"|6
|6
 
  +
| style="text-align:center;"|7
|7
 
  +
| style="text-align:center;"|8
|8
 
  +
| style="text-align:center;"|9
|9
 
  +
| style="text-align:center;"|10
|10
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|Convert X% of damage to physical
+
| style="text-align:center;"|Convert X% of damage to physical
  +
| style="text-align:center;"|12
|12
 
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|16
|16
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|20
|20
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|Convert X% of damage to thermal
+
| style="text-align:center;"|Convert X% of damage to thermal
  +
| style="text-align:center;"|12
|12
 
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|16
|16
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|20
|20
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|Convert X% of damage to electric
+
| style="text-align:center;"|Convert X% of damage to electric
  +
| style="text-align:center;"|12
|12
 
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|16
|16
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|20
|20
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|Convert X% of damage to corrosive
+
| style="text-align:center;"|Convert X% of damage to corrosive
  +
| style="text-align:center;"|12
|12
 
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|16
|16
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|20
|20
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|Convert X% of damage to entropic
+
| style="text-align:center;"|Convert X% of damage to entropic
  +
| style="text-align:center;"|12
|12
 
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|16
|16
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|20
|20
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased projectile velocity
+
| style="text-align:center;"|X% increased projectile velocity
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|22
|22
 
  +
| style="text-align:center;"|26
|26
 
  +
| style="text-align:center;"|30
|30
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased range
+
| style="text-align:center;"|X% increased range
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|22
|22
 
  +
| style="text-align:center;"|26
|26
 
  +
| style="text-align:center;"|30
|30
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased knockback
+
| style="text-align:center;"|X% increased knockback
  +
| style="text-align:center;"|30
|30
 
  +
| style="text-align:center;"|35
|35
 
  +
| style="text-align:center;"|40
|40
 
  +
| style="text-align:center;"|45
|45
 
  +
| style="text-align:center;"|50
|50
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|[[Afflictions|Bleed]] for X seconds on critical hit
+
| style="text-align:center;"|[[Afflictions|Bleed]] for X seconds on critical hit
  +
| style="text-align:center;"|1
|1
 
  +
| style="text-align:center;"|1.5
|1.5
 
  +
| style="text-align:center;"|2
|2
 
  +
| style="text-align:center;"|2.5
|2.5
 
  +
| style="text-align:center;"|3
|3
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|Restore [[Stamina|stamina]] on critical hit
+
| style="text-align:center;"|Restore [[Stamina|stamina]] on critical hit
  +
| style="text-align:center;"|6
|6
 
  +
| style="text-align:center;"|7
|7
 
  +
| style="text-align:center;"|8
|8
 
  +
| style="text-align:center;"|9
|9
 
  +
| style="text-align:center;"|10
|10
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased [[Afflictions|bleed]] duration
+
| style="text-align:center;"|X% increased [[Afflictions|bleed]] duration
  +
| style="text-align:center;"|12
|12
 
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|16
|16
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|20
|20
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased [[Afflictions|burning]] duration
+
| style="text-align:center;"|X% increased [[Afflictions|burning]] duration
  +
| style="text-align:center;"|12
|12
 
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|16
|16
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|20
|20
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased [[Afflictions|cripple]] duration
+
| style="text-align:center;"|X% increased [[Afflictions|cripple]] duration
  +
| style="text-align:center;"|12
|12
 
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|16
|16
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|20
|20
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased [[Afflictions|shock]] duration
+
| style="text-align:center;"|X% increased [[Afflictions|shock]] duration
  +
| style="text-align:center;"|12
|12
 
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|16
|16
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|20
|20
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased [[Afflictions|stun]] duration
+
| style="text-align:center;"|X% increased [[Afflictions|stun]] duration
  +
| style="text-align:center;"|12
|12
 
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|16
|16
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|20
|20
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased [[Afflictions|knock down]] duration
+
| style="text-align:center;"|X% increased [[Afflictions|knock down]] duration
  +
| style="text-align:center;"|12
|12
 
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|16
|16
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|20
|20
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased knockback
+
| style="text-align:center;"|X% increased knockback
  +
| style="text-align:center;"|10
|10
 
  +
| style="text-align:center;"|15
|15
 
  +
| style="text-align:center;"|20
|20
 
  +
| style="text-align:center;"|25
|25
 
  +
| style="text-align:center;"|30
|30
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased hit arc
+
| style="text-align:center;"|X% increased hit arc
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|22
|22
 
  +
| style="text-align:center;"|26
|26
 
  +
| style="text-align:center;"|30
|30
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased attack speed and reduced damage
+
| style="text-align:center;"|X% increased attack speed and reduced damage
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|22
|22
 
  +
| style="text-align:center;"|26
|26
 
  +
| style="text-align:center;"|30
|30
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% increased damage, cannot critically hit
+
| style="text-align:center;"|X% increased damage, cannot critically hit
  +
| style="text-align:center;"|20
|20
 
  +
| style="text-align:center;"|25
|25
 
  +
| style="text-align:center;"|30
|30
 
  +
| style="text-align:center;"|35
|35
 
  +
| style="text-align:center;"|40
|40
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% reduced damage, 2X% increased critical damage
+
| style="text-align:center;"|X% reduced damage, 2X% increased critical damage
  +
| style="text-align:center;"|14
|14
 
  +
| style="text-align:center;"|18
|18
 
  +
| style="text-align:center;"|22
|22
 
  +
| style="text-align:center;"|26
|26
 
  +
| style="text-align:center;"|30
|30
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
 
|-
 
|-
  +
| style="text-align:center;"|
|
 
|X% reduced attack speed, 0.25 second shock on crit
+
| style="text-align:center;"|X% reduced attack speed, 0.25 second shock on crit
  +
| style="text-align:center;"|50
|50
 
  +
| style="text-align:center;"|44
|44
 
  +
| style="text-align:center;"|38
|38
 
  +
| style="text-align:center;"|32
|32
 
  +
| style="text-align:center;"|26
|26
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
  +
| style="text-align:center;"|
|
 
  +
| style="text-align:center;"|
|
 
|{{Yes}}
+
| style="text-align:center;"|{{Yes}}
 
|
 
|
 
|}
 
|}
Line 509: Line 509:
 
*Surface: outer coating of armor, typically defensive
 
*Surface: outer coating of armor, typically defensive
 
All armor upgrades can be applied to any type of armor, though the upgrade rarity restriction still applies.
 
All armor upgrades can be applied to any type of armor, though the upgrade rarity restriction still applies.
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="float: center; width: 800px;"
+
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 800px;"
 
|-
 
|-
 
! colspan="2" scope="col" style="text-align:center;"|Upgrade
 
! colspan="2" scope="col" style="text-align:center;"|Upgrade
Line 664: Line 664:
 
|1
 
|1
 
|}
 
|}
  +
  +
The surface upgrades are pretty confusing right now, not sure what the best way to word them is. Entropic Uplink for example: Prototype return is 4.4%. So, if you take 1000 entropic damage, all of your skills will be recharged by 4.4% * 1000 = 44 => 44%
  +
  +
Note that "incoming damage" is calculated as the damage you would have taken with 0 armor. That is, it is the damage of the attack before armor reduction is applied, since this represents the damage incoming to your armor.
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 17:50, 2 May 2014

Upgrades can be crafted or found, and can be applied to equipment. Weapons can hold one upgrade, while armor can hold one of each of three types of upgrades. Each upgrade exists at each Rarity, improving the bonuses given by the upgrade.

Like attribute bonuses, upgrades will add a suffix to the item name of the form +NAME, which always goes after the attribute bonus suffix. Armor upgrade suffixes will be in the order: mechanical, implant, surface.

Upgrades can only be applied to items of equal or greater rarity. That is, you can apply an Obsolete upgrade to a Prototype item, but you cannot apply a Prototype upgrade to an Obsolete item.

Weapon Upgrades

While some weapon upgrades exist for all weapons, many exist only for a subset of weapon types. However, upgrades are universal; that is, a transcendent Cruel upgrade exists as a single item, for example, and can be applied to any weapon meeting the weapon class requirement.

Upgrade Rarity One-Handed Weapons Two-Handed Weapons
Name Effect J O A P T Pistol Sword Knife Gauntlet Whip Shield Rifle Pole Hammer Rocket Launcher
X% increased attack speed 3 3.5 4 4.5 5 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
X% increased damage 3 3.5 4 4.5 5 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
X% increased critical chance 6 7 8 9 10 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
X% increased critical damage 6 7 8 9 10 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Convert X% of damage to physical 12 14 16 18 20 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Convert X% of damage to thermal 12 14 16 18 20 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Convert X% of damage to electric 12 14 16 18 20 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Convert X% of damage to corrosive 12 14 16 18 20 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Convert X% of damage to entropic 12 14 16 18 20 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
X% increased projectile velocity 14 18 22 26 30 Yes Yes Yes
X% increased range 14 18 22 26 30 Yes Yes Yes Yes
X% increased knockback 30 35 40 45 50 Yes Yes Yes Yes Yes
Bleed for X seconds on critical hit 1 1.5 2 2.5 3 Yes Yes Yes Yes Yes
Restore stamina on critical hit 6 7 8 9 10 Yes Yes Yes Yes
X% increased bleed duration 12 14 16 18 20 Yes Yes
X% increased burning duration 12 14 16 18 20 Yes
X% increased cripple duration 12 14 16 18 20 Yes
X% increased shock duration 12 14 16 18 20 Yes
X% increased stun duration 12 14 16 18 20 Yes
X% increased knock down duration 12 14 16 18 20 Yes Yes
X% increased knockback 10 15 20 25 30 Yes Yes Yes Yes Yes Yes
X% increased hit arc 14 18 22 26 30 Yes Yes Yes Yes Yes Yes Yes Yes
X% increased attack speed and reduced damage 14 18 22 26 30 Yes Yes Yes Yes Yes Yes
X% increased damage, cannot critically hit 20 25 30 35 40 Yes Yes Yes Yes Yes Yes Yes
X% reduced damage, 2X% increased critical damage 14 18 22 26 30 Yes Yes Yes Yes Yes Yes
X% reduced attack speed, 0.25 second shock on crit 50 44 38 32 26 Yes Yes Yes

Note: increased hit arc applied to a Rocket Launcher will actually increase the aoe of its attacks.

Armor Upgrades

Each piece of armor has three upgrade slots:

  • Mechanical: typically related to movement or attacking (physical enhancements)
  • Implant: typically related to internal enhancements
  • Surface: outer coating of armor, typically defensive

All armor upgrades can be applied to any type of armor, though the upgrade rarity restriction still applies.

Upgrade Rarity
Name Effect J O A P T
Mechanical
Boosters Your dodges go X meters further 0.8 1.1 1.4 1.7 2
Stabilizers Knockdown duration and knockback distance are reduced by X% 13 16 19 22 25
Gravity Suspension Your dodges last X seconds longer 0.2 0.28 0.36 0.42 0.5
Gravity Motors X% increased melee damage 3 3.5 4 4.5 5
Trigger Reflex X% increased attack speed 3 3.5 4 4.5 5
Impetus Machine Sprinting uses X% less stamina 14 18 22 26 30
Implant
Enchanced Reflexes X% reduced shocked and stunned durations 8 11 14 17 20
Pain-Killer Dispenser X% reduced health regeneration delay 20 25 30 35 40
Micro-suturer X% increased health regeneration 13 16 19 22 25
Organic Stitcher X% reduced bleeding and crippled durations 8 11 14 17 20
Liquid Cooling X% decreased burning damage 13 16 19 22 25
Blood Transfusor X% decreased bonus bleeding damage from movement 35 45 55 65 75
Surface
Capacitors X% of incoming electric damage is added to your next attack 7 9 11 13 15
Overcharger X% of incoming thermal damage increases your movement speed by 20% for (X%) seconds 0.4 0.55 0.7 0.85 1
Entropic Uplink X% of incoming entropic damage recharges your skills by (X%)% 2.6 3.2 3.8 4.4 5
Momentum Transductor X% of incoming physical damage restores (X%) stamina 4 6.5 7 8.5 10
Regenerative Biopolymers X% of incoming corrosive damage heals you for (X%)% (heals current and combat max health) .4 .55 .7 .85 1

The surface upgrades are pretty confusing right now, not sure what the best way to word them is. Entropic Uplink for example: Prototype return is 4.4%. So, if you take 1000 entropic damage, all of your skills will be recharged by 4.4% * 1000 = 44 => 44%

Note that "incoming damage" is calculated as the damage you would have taken with 0 armor. That is, it is the damage of the attack before armor reduction is applied, since this represents the damage incoming to your armor.