Upgrades can be crafted or found, and can be applied to equipment. Weapons can hold one upgrade, while armor can hold one of each of three types of upgrades. Each upgrade exists at each Rarity, improving the bonuses given by the upgrade.
Weapon Upgrades
While some weapon upgrades exist for all weapons, many exist only for a subset of weapon types. However, upgrades are universal; that is, a transcendent Cruel upgrade exists as a single item, for example, and can be applied to any weapon meeting the weapon class requirement.
Upgrade | Rarity | One-Handed Weapons | Two-Handed Weapons | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Effect | J | O | A | P | T | Pistol | Sword | Knife | Gauntlet | Whip | Shield | Rifle | Pole | Hammer | Rocket Launcher |
X% increased attack speed | 3 | 3.5 | 4 | 4.5 | 5 | |||||||||||
X% increased damage | 3 | 3.5 | 4 | 4.5 | 5 | |||||||||||
X% increased critical chance | 6 | 7 | 8 | 9 | 10 | |||||||||||
X% increased critical damage | 6 | 7 | 8 | 9 | 10 | |||||||||||
Convert X% of damage to physical | 12 | 14 | 16 | 18 | 20 | |||||||||||
Convert X% of damage to thermal | 12 | 14 | 16 | 18 | 20 | |||||||||||
Convert X% of damage to electric | 12 | 14 | 16 | 18 | 20 | |||||||||||
Convert X% of damage to corrosive | 12 | 14 | 16 | 18 | 20 | |||||||||||
Convert X% of damage to entropic | 12 | 14 | 16 | 18 | 20 | |||||||||||
X% increased projectile velocity | 14 | 18 | 22 | 26 | 30 | |||||||||||
X% increased range | 14 | 18 | 22 | 26 | 30 | |||||||||||
X% increased knockback | 30 | 35 | 40 | 45 | 50 | |||||||||||
Bleed for X seconds on critical hit | 1 | 1.5 | 2 | 2.5 | 3 | |||||||||||
Restore stamina on critical hit | 6 | 7 | 8 | 9 | 10 | |||||||||||
X% increased bleed duration | 12 | 14 | 16 | 18 | 20 | |||||||||||
X% increased burning duration | 12 | 14 | 16 | 18 | 20 | |||||||||||
X% increased cripple duration | 12 | 14 | 16 | 18 | 20 | |||||||||||
X% increased shock duration | 12 | 14 | 16 | 18 | 20 | |||||||||||
X% increased stun duration | 12 | 14 | 16 | 18 | 20 | |||||||||||
X% increased knock down duration | 12 | 14 | 16 | 18 | 20 | |||||||||||
X% increased knockback | 10 | 15 | 20 | 25 | 30 | |||||||||||
X% increased hit arc | 14 | 18 | 22 | 26 | 30 | |||||||||||
X% increased attack speed and reduced damage | 14 | 18 | 22 | 26 | 30 | |||||||||||
X% increased damage, cannot critically hit | 20 | 25 | 30 | 35 | 40 | |||||||||||
X% reduced damage, 2X% increased critical damage | 14 | 18 | 22 | 26 | 30 | |||||||||||
X% reduced attack speed, 0.25 second shock on crit | 50 | 44 | 38 | 32 | 26 |
Note: increased hit arc applied to a Rocket Launcher will actually increase the aoe of its attacks.