Upgrades can be crafted or found, and can be applied to equipment. Weapons can hold one upgrade, while armor can hold one of each of three types of upgrades. Each upgrade exists at each Rarity, improving the bonuses given by the upgrade.
Like attribute bonuses, upgrades will add a suffix to the item name of the form +NAME, which always goes after the attribute bonus suffix. Armor upgrade suffixes will be in the order: mechanical, implant, surface.
Upgrades can only be applied to items of equal or greater rarity. That is, you can apply an Obsolete upgrade to a Prototype item, but you cannot apply a Prototype upgrade to an Obsolete item.
While some weapon upgrades exist for all weapons, many exist only for a subset of weapon types. However, upgrades are universal; that is, a transcendent Cruel upgrade exists as a single item, for example, and can be applied to any weapon meeting the weapon class requirement.
|Upgrade||Rarity||One-Handed Weapons||Two-Handed Weapons|
|X% increased attack speed||3||3.5||4||4.5||5|
|X% increased damage||3||3.5||4||4.5||5|
|X% increased critical chance||6||7||8||9||10|
|X% increased critical damage||6||7||8||9||10|
|Convert X% of damage to physical||12||14||16||18||20|
|Convert X% of damage to thermal||12||14||16||18||20|
|Convert X% of damage to electric||12||14||16||18||20|
|Convert X% of damage to corrosive||12||14||16||18||20|
|Convert X% of damage to entropic||12||14||16||18||20|
|X% increased projectile velocity||14||18||22||26||30|
|X% increased range||14||18||22||26||30|
|X% increased knockback||30||35||40||45||50|
|Bleed for X seconds on critical hit||1||1.5||2||2.5||3|
|Restore stamina on critical hit||6||7||8||9||10|
|X% increased bleed duration||12||14||16||18||20|
|X% increased burning duration||12||14||16||18||20|
|X% increased cripple duration||12||14||16||18||20|
|X% increased shock duration||12||14||16||18||20|
|X% increased stun duration||12||14||16||18||20|
|X% increased knock down duration||12||14||16||18||20|
|X% increased knockback||10||15||20||25||30|
|X% increased hit arc||14||18||22||26||30|
|X% increased attack speed and reduced damage||14||18||22||26||30|
|X% increased damage, cannot critically hit||20||25||30||35||40|
|X% reduced damage, 2X% increased critical damage||14||18||22||26||30|
|X% reduced attack speed, 0.25 second shock on crit||50||44||38||32||26|
Note: increased hit arc applied to a Rocket Launcher will actually increase the aoe of its attacks.
Each piece of armor has three upgrade slots:
- Mechanical: typically related to movement or attacking (physical enhancements)
- Implant: typically related to internal enhancements
- Surface: outer coating of armor, typically defensive
All armor upgrades can be applied to any type of armor, though the upgrade rarity restriction still applies.
|Boosters||Your dodges go X meters further||0.8||1.1||1.4||1.7||2|
|Stabilizers||Knockdown duration and knockback distance are reduced by X%||13||16||19||22||25|
|Gravity Suspension||Your dodges last X seconds longer||0.2||0.28||0.36||0.42||0.5|
|Gravity Motors||X% increased melee damage||3||3.5||4||4.5||5|
|Trigger Reflex||X% increased attack speed||3||3.5||4||4.5||5|
|Impetus Machine||Sprinting uses X% less stamina||14||18||22||26||30|
|Enchanced Reflexes||X% reduced shocked and stunned durations||8||11||14||17||20|
|Pain-Killer Dispenser||X% reduced health regeneration delay||20||25||30||35||40|
|Micro-suturer||X% increased health regeneration||13||16||19||22||25|
|Organic Stitcher||X% reduced bleeding and crippled durations||8||11||14||17||20|
|Liquid Cooling||X% decreased burning damage||13||16||19||22||25|
|Blood Transfusor||X% decreased bonus bleeding damage from movement||35||45||55||65||75|
|Capacitors||X% of incoming electric damage is added to your next attack||7||9||11||13||15|
|Overcharger||X% of incoming thermal damage increases your movement speed by 20% for (X%) seconds||0.4||0.55||0.7||0.85||1|
|Entropic Uplink||X% of incoming entropic damage recharges your skills by (X%)%||2.6||3.2||3.8||4.4||5|
|Momentum Transductor||X% of incoming physical damage restores (X%) stamina||4||6.5||7||8.5||10|
|Regenerative Biopolymers||X% of incoming corrosive damage heals you for (X%)% (heals current and combat max health)||.4||.55||.7||.85||1|
The surface upgrades are pretty confusing right now, not sure what the best way to word them is. Entropic Uplink for example: Prototype return is 4.4%. So, if you take 1000 entropic damage, all of your skills will be recharged by 4.4% * 1000 = 44 => 44%
Note that "incoming damage" is calculated as the damage you would have taken with 0 armor. That is, it is the damage of the attack before armor reduction is applied, since this represents the damage incoming to your armor.